GENERAL B Contractor CA #935432

MATRIS CAMP

OUR TEAM DEVELOPED THE WHOLE CONCEPT OF JOINING A SINK
IN EXACT TIME OF THE DAY AND PRODUCT USE.
ENVIRONMENT

UE4 CONTEMPORARY INTERIOR

Interior visualisation done in Unreal Engine 4. This scene was assembled using mostly library assets that were optimised and made game engine ready. Materials were created using Substance Suite.

WORK DONE:

So we came up with the idea that instead of limiting the lab to a restricted area of ​​the building, we should re-design these kitchen.

TOOLS USED:

  • Autodesk 3ds Max
  • Adobe Photoshop
  • UV Layout
  • Substance Painter
  • Substance Designer
  • Bitmap2Material
  • Unreal Engine 1